![]() Enormously scalable, and super-optimal to the point where a $65 Pentium can run the game at 60fps, it's a multi-platform game that's lavish on PC-specific enhancements - but it's the fundamental make-up of the engine that plays a huge part in how well it runs. It looks terrific and the chances are that if you're a PC gamer, you already know just how well the game looks and plays, following last month's beta. Hawbaker flew over from Seattle last week to join us in the Digital Foundry office to show us final PC code. All of those were very, very crucial and we just slowly worked on that list of identifying those things and resolving them, and I think we've ended up in a really, really great spot." "Things like only supporting one monitor, you know, not doing true 21:9, not having an unlocked frame-rate or a frame-rate that's attached to the game simulation so it might speed up or slow down. that you commit to doing a PC version, you very quickly disperse out and you start outlining the things that make a game a port and you vow that day to never do those things," Nate Hawbaker, senior technical artist at Bungie tells us. ![]() It was just totally unacceptable for us to issue a port and we were very conscious of that very early on. For its return to the PC space, Bungie is clearly on a mission. Beyond the expected graphical improvements, field of view adjustments, arbitrary resolution functionality and ultra-wide monitor support, Destiny 2 scales beautifully across high-end kit, making it a great match for high frequency displays. If you want a console-style experience, you can have it - but the point is that PC hardware has the potential to offer so much more. Ticking off virtually every box an enthusiast PC gamer could want from a multi-platform release, the beauty of Destiny 2 on PC is the sheer range of options open to the player. Destiny 2 is out now, and as established by a successful beta test, this is an exceptionally streamlined version of the game.
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